Final Fantasy II Pixel Remaster soundtrack excerpts streaming online
Jerry on 2022-03-18
Excerpts of all 27 music tracks and staff credits for soundtrack album "Final Fantasy II Pixel Remaster Original Soundtrack" can be found on the official album website.
Final Fantasy II Pixel Remaster premiered for Windows through Steam and mobile devices. Composed by Nobuo Uematsu, the digital soundtrack is comprised of newly recorded arrangements by Reo Uratani, Hidenori Miyanaga, Shingo Kataoka, Eri Tsunemoto, Masaya Tsunemoto and Daisuke SHIIBA.
Uratani contributed as a co-composer on the score for Capcom's Monster Hunter Rise, and here arranges the Final Fantasy II opening theme and "Battle Scene A." Miyanaga serves as sound director at Square Enix's Osaka branch and arranged the Prelude and the Inn theme. The two collaborated on arranging "Battle Scene B."
Kataoka previously served as sound director on Resident Evil Revelations and arranged multiple tracks, including the main theme, Imperial Army Theme, "Battle Scene 1," the town theme, the chocobo theme, and dungeon theme. Tsunemoto contributed arrangements of multiple tracks, including "Reunion," "Castle Pandemonium," "Battle Scene 2," "Victory" and "Rebel Army Theme." The longest track present in the game, "Finale," is arranged by SHIIBA.
The remastered role-playing games are presented in a sprite-based format reminiscent of the Game Boy Advance ports, while also adopting a widescreen display. Features for the downloadable remasters include a fast-forward option, bestiary and music player, as well as onscreen mini-maps of dungeons and towns. Character sprite art is overseen by pixel artist Kazuko Shibuya.
From the product page:
CDJapan - FINAL FANTASY I.II.III Original Soundtrack Revival Disc Blu-ray
Final Fantasy II Pixel Remaster premiered for Windows through Steam and mobile devices. Composed by Nobuo Uematsu, the digital soundtrack is comprised of newly recorded arrangements by Reo Uratani, Hidenori Miyanaga, Shingo Kataoka, Eri Tsunemoto, Masaya Tsunemoto and Daisuke SHIIBA.
Uratani contributed as a co-composer on the score for Capcom's Monster Hunter Rise, and here arranges the Final Fantasy II opening theme and "Battle Scene A." Miyanaga serves as sound director at Square Enix's Osaka branch and arranged the Prelude and the Inn theme. The two collaborated on arranging "Battle Scene B."
Kataoka previously served as sound director on Resident Evil Revelations and arranged multiple tracks, including the main theme, Imperial Army Theme, "Battle Scene 1," the town theme, the chocobo theme, and dungeon theme. Tsunemoto contributed arrangements of multiple tracks, including "Reunion," "Castle Pandemonium," "Battle Scene 2," "Victory" and "Rebel Army Theme." The longest track present in the game, "Finale," is arranged by SHIIBA.
The remastered role-playing games are presented in a sprite-based format reminiscent of the Game Boy Advance ports, while also adopting a widescreen display. Features for the downloadable remasters include a fast-forward option, bestiary and music player, as well as onscreen mini-maps of dungeons and towns. Character sprite art is overseen by pixel artist Kazuko Shibuya.
From the product page:
Our epic tale begins with four young souls orphaned during the struggle between the Palamecian Empire and the rebel army. On their journey, the youths join forces with the white wizard Minwu, Prince Gordon of Kashuan, Leila the pirate, and many others. Behold the beautiful and sometimes tragic twists of fate that await you on your adventure.Square Enix - FF Pixel Remaster: Final Fantasy II soundtrack excerpts
FFII introduced a unique skill level system that strengthens different attributes of the characters depending on their fighting style instead of leveling up. Use the key terms you learn in conversation to unlock new information and progress in the story.
CDJapan - FINAL FANTASY I.II.III Original Soundtrack Revival Disc Blu-ray
Customise your adventures in the Final Fantasy Pixel Remaster series.
— FINAL FANTASY (@FinalFantasy) April 6, 2023
New options let you switch off encounters, or give your heroes' EXP, Gil, and Ability Point boosts up to a 4x multiplier.
Want a greater challenge? You can also halve your rewards, or disable them entirely. pic.twitter.com/9AbwSTcGty
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