
Layering Stealth and Combat - Nathan Whitehead on Composing The Days Gone Score
Beyond merely navigating the circumstances presented by Days Gone, players are invited to cobble together a community on the brink of destruction.
Beyond merely navigating the circumstances presented by Days Gone, players are invited to cobble together a community on the brink of destruction.
Pressed by Lapsus Records, wipE'out'': The Zero Gravity Soundtrack revisits music from Psygnosis' WipEout anti-gravity racers.
Front Mission Alternative composer and Tokyo-based beatmaker Riow Arai's hourlong loop videos are hosted on the musician's YouTube channel.
Rain World audio design stories from the development team, from the "Maze Runner" prototype to the "Downpour" expansion.
Yann van der Cruyssen on composing the soundscapes explored in Stray by Montpellier-based independent developer BlueTwelve.
Co-composer Yoko Honda discusses her collaboration with music producer Cody Matthew Johnson on Flying Wild Hog's Trek to Yomi.
For Shadow of the Tomb Raider, composer Brian D’Oliveira spent years in Mexico developing an authentic take on regional musical practices.
Yakuza 0 music director Hidenori Shoji discusses composing battle themes for the Dragon of Dojima and Mad Dog of Shimano.
Sidhe’s Shatter for PC and PS3 modernized old school gaming archetypes, integrating 3D polygonal graphics and physics-based gameplay.
Composer Patrice Bourgeault discusses his music for Tribute Games' latest sprite-based adventure game, Panzer Paladin.
Alarm Playing Game dreeps is an independently developed iOS and 3DS app inspired by the pixel art and chip music of classic console RPGs.
In this music Q&A, Carlo Castellano details his approach to finding a unique sound for Facepalm Games' The Swapper.
Influential musician David Wise is the composer of the score to Nyamyam Games' interactive pop-up book Tengami.
Martin Stig Andersen's soundscape for Limbo received Interactive Achievement Award for sound design from Academy of Interactive Arts & Sciences.
Early on while exploring first-person puzzler Antichamber, the player is asked to unlearn how everyday reality operates.
Band members Peter Berkman and Luke Silas describe the Scott Pilgram soundtrack as a mixture of turmoil and fun that remains on the positive side.
Ace Combat series composer Keiki Kobayashi discusses his approach to musical scores, adapting in-game themes for concert performances.
Composer Christopher Tin made his debut as a game composer with the tracks "Baba Yetu" and "Coronation" for the 2004 strategy title Civilization IV.
Coinciding with the 15th anniversary, Takenobu Mitsuyoshi colleagues discuss the making of Daytona USA and the home console successors.
Composer Shoji Meguro comments on how scenario and gameplay influenced the creation of the Persona 4 music score's vocal tracks.
Game designer Masahiro Sakurai and Romancing SaGa series composer Kenji Ito discuss game development at the Gentle Echo Meeting concert.
In this audio interview, we hear from Yasushi Asada on the making of the soundtrack from fighting game Castlevania: Judgment.
Developer Acquire's Tenchu 4 for Nintendo Wii and PlayStation Portable marks a return to the stealth gameplay conventions of the original.
Now that the chocobo has its own franchise, the responsibility of scoring the music has been taken up by Joe Down Studio of Sapporo, Hokkaido.
Siren centers on a small group of visitors who voyage to the isolated region of Hanuda to discover a mysterious cult, bizarre rituals, unspeakable horrors.