Music from the game is streaming on the Crystal Dynamics SoundCloud page. In the sound and music discussion posted to the Tomb Raider channel on YouTube, audio director Rob Bridgett and composer Brian D’Oliveira describe the three-year process of developing the sound for the third installment in the rebooted Tomb Raider saga.
The video summary reads, "From dense jungles and bustling city hubs to terrifying tombs and underwater cenotes – the game’s rich environments come to life with an immersive and authentic audio experience."
Shadow of the Tomb Raider: Definitive Edition is also available for PS4, Xbox One and Series X|S consoles. A free demo for the Windows PC, macOS, and SteamOS + Linux editions is on Steam, verified for use with the Steam Deck. The Windows PC edition is also hosted on GOG.com and the Epic Games Store.
From the Nintendo product page:
Race to save the world from a Maya apocalypse. Lara must venture through deadly and exotic locations, surviving the unforgiving jungle and braving terrifying tombs to reach the legendary lost Inca city of Paititi. Using advanced stealth techniques and an arsenal of weapons, Lara has to stop the shadowy organization, Trinity, from stealing the power of an ancient god before it’s too late. Dive into Lara’s past while racing to save the future in this incredible final chapter of the Tomb Raider reboot, rebuilt for Nintendo Switch™ 2.Laced Records - Interview: Brian D'Oliveira on Shadow of the Tomb Raider
Help Lara Croft become the Tomb Raider she is destined to be! Experience the epic conclusion to the Survivor Trilogy in Shadow of the Tomb Raider: Definitive Edition, now on Nintendo Switch 2: https://t.co/Ewxskzif7G https://t.co/DwiQMOeKZw
— Nintendo of America (@NintendoAmerica) October 23, 2026


